Evidence Explorers: The Antique Map Copy Mystery 265
A complete ten-question detective case set at a language club, centered on the missing antique map copy. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a community library, centered on the missing robot control key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Championship Whistle Mystery 267
A complete ten-question detective case set at a heritage house, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a youth center, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Squad: The Wildlife Camera Card Mystery 269
A complete ten-question detective case set at a sports hall, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a music academy, centered on the missing event master badge. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Antique Map Copy Mystery 271
A complete ten-question detective case set at a school science fair, centered on the missing antique map copy. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Reading Challenge Crown Mystery 272
A complete ten-question detective case set at a book festival, centered on the missing reading challenge crown. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Clue Hunters: The Chess Final Scorecard Mystery 273
A complete ten-question detective case set at a school science fair, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a math carnival, centered on the missing robot control key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Event Master Badge Mystery 275
A complete ten-question detective case set at a garden exhibition, centered on the missing event master badge. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Wildlife Camera Card Mystery 276
A complete ten-question detective case set at a photography studio, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a craft market, centered on the missing prize seed box. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a robotics club, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Squad: The Signed Mystery Novel Mystery 279
A complete ten-question detective case set at a art classroom, centered on the missing signed mystery novel. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a language club, centered on the missing event master badge. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a photography studio, centered on the missing silver compass. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Prototype Access Card Mystery 282
A complete ten-question detective case set at a craft market, centered on the missing prototype access card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a youth center, centered on the missing event master badge. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Case Crackers: The Lead Actor's Script Mystery 284
A complete ten-question detective case set at a theater rehearsal, centered on the missing lead actor's script. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Chess Final Scorecard Mystery 285
A complete ten-question detective case set at a robotics club, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Coral Research Notebook Mystery 286
A complete ten-question detective case set at a robotics club, centered on the missing coral research notebook. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Rare Blue Paintbrush Mystery 287
A complete ten-question detective case set at a history gallery, centered on the missing rare blue paintbrush. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Sharp Eyes: The Number Puzzle Envelope Mystery 288
A complete ten-question detective case set at a community library, centered on the missing number puzzle envelope. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.