Evidence Explorers: The Handmade Crystal Pin Mystery 025
A complete ten-question detective case set at a aquarium learning lab, centered on the missing handmade crystal pin. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Coral Research Notebook Mystery 026
A complete ten-question detective case set at a planetarium lobby, centered on the missing coral research notebook. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a aquarium learning lab, centered on the missing silver compass. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Sharp Eyes: The Number Puzzle Envelope Mystery 028
A complete ten-question detective case set at a reading competition, centered on the missing number puzzle envelope. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a innovation fair, centered on the missing prize seed box. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Puzzle Patrol: The Translation Contest Medal Mystery 030
A complete ten-question detective case set at a school science fair, centered on the missing translation contest medal. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Robot Control Key Mystery 031
A complete ten-question detective case set at a theater rehearsal, centered on the missing robot control key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Wildlife Camera Card Mystery 032
A complete ten-question detective case set at a music academy, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Clue Hunters: The Miniature Train Signal Mystery 033
A complete ten-question detective case set at a craft market, centered on the missing miniature train signal. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Case Crackers: The Championship Whistle Mystery 034
A complete ten-question detective case set at a youth center, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Golden Quiz Trophy Mystery 035
A complete ten-question detective case set at a nature center, centered on the missing golden quiz trophy. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Lead Actor's Script Mystery 036
A complete ten-question detective case set at a music academy, centered on the missing lead actor's script. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Number Puzzle Envelope Mystery 037
A complete ten-question detective case set at a theater rehearsal, centered on the missing number puzzle envelope. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a sports hall, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Squad: The Signed Mystery Novel Mystery 039
A complete ten-question detective case set at a history gallery, centered on the missing signed mystery novel. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a coding camp, centered on the missing prize seed box. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Handmade Crystal Pin Mystery 041
A complete ten-question detective case set at a sports hall, centered on the missing handmade crystal pin. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Wildlife Camera Card Mystery 042
A complete ten-question detective case set at a book festival, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Clue Hunters: The Handmade Crystal Pin Mystery 043
A complete ten-question detective case set at a robotics club, centered on the missing handmade crystal pin. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Case Crackers: The Translation Contest Medal Mystery 044
A complete ten-question detective case set at a community library, centered on the missing translation contest medal. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Heritage Room Key Mystery 045
A complete ten-question detective case set at a garden exhibition, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Author's Fountain Pen Mystery 046
A complete ten-question detective case set at a art classroom, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Meteorite Display Label Mystery 047
A complete ten-question detective case set at a photography studio, centered on the missing meteorite display label. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a language club, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.