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Crime & Detective

Ready-to-host templates in this category.

Showing 289–312 of 400 Crime & Detective
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Mystery Squad: The Wildlife Camera Card Mystery 289

A complete ten-question detective case set at a heritage house, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Puzzle Patrol: The Heritage Room Key Mystery 290

A complete ten-question detective case set at a community library, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Junior Detectives: The Rare Blue Paintbrush Mystery 291

A complete ten-question detective case set at a photography studio, centered on the missing rare blue paintbrush. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Mystery Masters: The Rare Blue Paintbrush Mystery 292

A complete ten-question detective case set at a heritage house, centered on the missing rare blue paintbrush. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Clue Hunters: The Heritage Room Key Mystery 293

A complete ten-question detective case set at a craft market, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Case Crackers: The Author's Fountain Pen Mystery 294

A complete ten-question detective case set at a school science fair, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Evidence Explorers: The Concert Tuning Fork Mystery 295

A complete ten-question detective case set at a planetarium lobby, centered on the missing concert tuning fork. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Secret Sleuths: The Heritage Room Key Mystery 296

A complete ten-question detective case set at a museum workshop, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Logic Detectives: The Prototype Access Card Mystery 297

A complete ten-question detective case set at a school science fair, centered on the missing prototype access card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Sharp Eyes: The Silver Compass Mystery 298

A complete ten-question detective case set at a math carnival, centered on the missing silver compass. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Mystery Squad: The Prize Seed Box Mystery 299

A complete ten-question detective case set at a sports hall, centered on the missing prize seed box. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Puzzle Patrol: The Chess Final Scorecard Mystery 300

A complete ten-question detective case set at a theater rehearsal, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Junior Detectives: The Chess Final Scorecard Mystery 301

A complete ten-question detective case set at a art classroom, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Mystery Masters: The Number Puzzle Envelope Mystery 302

A complete ten-question detective case set at a youth center, centered on the missing number puzzle envelope. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Clue Hunters: The Lead Actor's Script Mystery 303

A complete ten-question detective case set at a book festival, centered on the missing lead actor's script. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Case Crackers: The Chess Final Scorecard Mystery 304

A complete ten-question detective case set at a history gallery, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Evidence Explorers: The Encrypted Usb Drive Mystery 305

A complete ten-question detective case set at a history gallery, centered on the missing encrypted USB drive. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Secret Sleuths: The Championship Whistle Mystery 306

A complete ten-question detective case set at a history gallery, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Logic Detectives: The Encrypted Usb Drive Mystery 307

A complete ten-question detective case set at a chess tournament, centered on the missing encrypted USB drive. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Sharp Eyes: The Author's Fountain Pen Mystery 308

A complete ten-question detective case set at a music academy, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Mystery Squad: The Author's Fountain Pen Mystery 309

A complete ten-question detective case set at a robotics club, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Puzzle Patrol: The Heritage Room Key Mystery 310

A complete ten-question detective case set at a photography studio, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Junior Detectives: The Championship Whistle Mystery 311

A complete ten-question detective case set at a robotics club, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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Mystery Masters: The Reading Challenge Crown Mystery 312

A complete ten-question detective case set at a school science fair, centered on the missing reading challenge crown. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.

10 questions 8 mins General
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