Mystery Squad: The Wildlife Camera Card Mystery 289
A complete ten-question detective case set at a heritage house, centered on the missing wildlife camera card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a community library, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Rare Blue Paintbrush Mystery 291
A complete ten-question detective case set at a photography studio, centered on the missing rare blue paintbrush. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Rare Blue Paintbrush Mystery 292
A complete ten-question detective case set at a heritage house, centered on the missing rare blue paintbrush. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a craft market, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Case Crackers: The Author's Fountain Pen Mystery 294
A complete ten-question detective case set at a school science fair, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Concert Tuning Fork Mystery 295
A complete ten-question detective case set at a planetarium lobby, centered on the missing concert tuning fork. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a museum workshop, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Prototype Access Card Mystery 297
A complete ten-question detective case set at a school science fair, centered on the missing prototype access card. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a math carnival, centered on the missing silver compass. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a sports hall, centered on the missing prize seed box. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Puzzle Patrol: The Chess Final Scorecard Mystery 300
A complete ten-question detective case set at a theater rehearsal, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Chess Final Scorecard Mystery 301
A complete ten-question detective case set at a art classroom, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Number Puzzle Envelope Mystery 302
A complete ten-question detective case set at a youth center, centered on the missing number puzzle envelope. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a book festival, centered on the missing lead actor's script. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Case Crackers: The Chess Final Scorecard Mystery 304
A complete ten-question detective case set at a history gallery, centered on the missing chess final scorecard. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Evidence Explorers: The Encrypted Usb Drive Mystery 305
A complete ten-question detective case set at a history gallery, centered on the missing encrypted USB drive. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Secret Sleuths: The Championship Whistle Mystery 306
A complete ten-question detective case set at a history gallery, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Logic Detectives: The Encrypted Usb Drive Mystery 307
A complete ten-question detective case set at a chess tournament, centered on the missing encrypted USB drive. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a music academy, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Squad: The Author's Fountain Pen Mystery 309
A complete ten-question detective case set at a robotics club, centered on the missing author's fountain pen. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
A complete ten-question detective case set at a photography studio, centered on the missing heritage room key. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Junior Detectives: The Championship Whistle Mystery 311
A complete ten-question detective case set at a robotics club, centered on the missing championship whistle. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.
Mystery Masters: The Reading Challenge Crown Mystery 312
A complete ten-question detective case set at a school science fair, centered on the missing reading challenge crown. Includes observation, timelines, code-breaking, deduction, evidence practice, True/False, and Yes/No decisions.